an immersive dining experience where users can dine within the world of the paintings
collaborators: Calysta Sutanto, Ethan J Arnas, Bryce Kelly
We conducted a survey asking participants various questions on how they spend their free time, what activites they enjoy participating in.
We found that time was reported as the inhibitor of free time and people enjoyed spending time with friends and family the most
.We went to an existing immersive gaming experience called activate for ethnographic research
We found that the low points in our experience were when we were checking in, signing up, and waiting to play our game. These points pulled us out of the immersive narrative
.We interviewed experts in experience design
We found that interest and immersion comes from the interactions between the space and the user and guided us to look more into how theme parks immerse users
Facilitating novel and low-commitment leisure to utilize valuable free time
Engagement increases when activities require active participation and mental stimulation
Successful leisure involves transportation to a narrative of controlled positive and negative stress
Transformative Design where users walk through and now live in a new environment successfully puts users into a narrative
the user journey from entering the building to food being served
we considered a variety of industries to apply all of our ideas such shopping, self care, and parks but decided on dining for these reasons
Occurs in a third space and facilitates social interaction
Low commitment and accessible
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Testing was done to support our claim that visual and gustatory distraction would decrease perceived wait time. With 17 participants we held 4 rounds of testing with a various combination of stimuli, then participants were asked to estimate time elapsed
Testing was done to ensure that the gallery was successful in educating on menu options, communicating the correlation between menu and painting, and the selection process was intuitive and understandable.
The pre payment structure eliminates the low point of paying during the experience keeping users immersed
The server will hand the party a pen encoded with RFID technology. This pen will contain party information such as party size and dietary restrictions. Users will feel more satisfied receiving an artifact after checking in. The tangible aspect of the artifact provides users with physical interaction to the narrative. The artifact is on theme enhancing the immersion of the experience.
Seasonal menus to make each experience new and unique.
The swiveling large menus users to compare different menus with a clear unobstructed view. Influenced by out art gallery testing these menus supported users favorite aspect of the experience, understanding and comparing the correlations between the menus and paintings
users are then prompted to explore the three galleries at their own pace to gain a better understanding of the dining rooms inside. During this exploration Hors d’Oeuvres complimentary to the paintings will be served to increase the immersion of the paintings.
The addition of Hors d'Oeuvres was a result of the wait time testing which showed that the presence of gustatory distraction decreased perceived wait time.
Once the party is ready to select their course, they will sign their name on the leather leather-bound notebook.
The notebook won't recognize the handwriting but the RFID chip in the pen allows the device to recognize the party no matter what it is written. The writing serves to create a physical interaction between user and environment heightening immersion.
The UI of the menu was also a result of the Art Gallery testing. typeface, hierarchy, and placement were iterated upon to best communicate the desired interaction.
After signing, the painting will open to reveal the themed dining room within.
Using a combination of a lead screw and a rack and pinion mechanism, the wall below the painting lowers to create a threshold for the user to pass.
Inside the themed dining room, the party will be seated. Food will be ready to be served immediately and the course will roll out in timed intervals creating a curated experience.